01.18.08

It Always Start The Same

Posted in game dev, games at 3:46 pm by エッス

It always start the same….

Sebenernya judul itu mau gw pake nanti ketika game yg selama kurang lebih 9 bulan terakhir ini dibuat oleh studio dimana gw bernaung sekarang rilis. Tapi ternyata ada hal yang lebih seru yang gw tau hari ini…. GAME ITU DAH BEREDAR VERSI CRACKNYA :mrgreen:

catewest title screen

Game yang judulnya Cate West - The Vanishing Files ini sejak kemaren dah masuk fase public beta di RealArcade. Dan sejak kemaren pula game ini udah ada yg crack dan di edarkan di salah satu forum di luar. Dan parahnya… yang posting link download game ini di forum tersebut lokasinya di Batam…duh bangsa™mu ini yaa.. Tapi gw gak tau juga sih yg jebol proteksinya Real Arcade orang mana..

catewest cutscene

Info detailnya tar aja ah kalo dah rilis :p

Tapi kalo mau ikut testing yang versi betanya bisa coba download di https://gameevaluation.realarcade.com (harus register dulu). Sekalian bantu-bantu nyari bug :mrgreen:

ps: jangan tanya gw dimana link download versi cracknya!!!

01.14.08

GDI RPG Game Development Challenge

Posted in Junks, game dev at 10:05 am by エッス

10.24.07

Programming Language in Movie

Posted in Junks, anime, c/c++, dev, java at 11:17 am by エッス

Ada beberapa film yang pernah gw liat yang menampilkan sosok programmer sebagai salah satu tokohnya. Dan dari sekian banyak film itu kadang ada yang berbaik hati memperlihatkan sang programmer lagi in action, alias coding. Sampai saat ini gw udah liat beberapa programming language yang nongol di berbagai film.

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10.02.07

Another Low-quality GAmes (ALGA)

Posted in c/c++, dev, game dev, games at 6:53 pm by エッス

Akhirnya hari ini gw paksain selesain game yg gw buat pake C++ & SDL. Dan karena kualitas akhirnya menurut gw sendiri masih low quality makanya gw kasih nama ALGA (Another Low-quality GAmes).

 

Asalnya game ini dari source code yg gw dapet dari tutorial SDL di cone3d. Trus gw tambahin disana sini, update sana sini sampe hasil akhirnya lumayan berbeda dari game yang di tutorial itu.

Silahkan download di link berikut ini :

  • win32 binary di sini
  • linux binary di sini
  • source code di sini (Link aktif selama 60 hari sejak 17 Desember 2007)

Ketika gw compile yg versi win32, gw baru sadar kalo fungsi SDL_WM_ToggleFullScreen yg gw pake buat switch ke fullscreen mode dan ke windowed mode ternyata cuma bisa dipake di X11. Jadilah yang versi win32 gak bisa switch ke fullscreen mode, soalnya gw belum tau gimana caranya.

ps : gw make foto plamo Keroro Gunsou gw disini, soalnya gw bingung mau cari sprite buat playernya :p

04.22.07

Indonesian Game Developers Gathering

Posted in dev, game dev at 11:47 am by エッス

This morning in Jakarta there’s an event that have been dreamed by every Indonesian game developer. Where each fellow of game developer could share some toughts, idea, and anything else.

This event is entitled “Indonesian Game Developers Gathering”. Which is supported by some of game industry player in Indonesia such as MAX Studio, Menara Games, Matahari Studios, Microsoft, and much more.
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02.09.07

Beryl & Swing Issue

Posted in dev, java, linux at 6:54 pm by エッス

Hari ini karena penasaran waktu baca posting di milis netbeans-indonesia kalau issue masalah Swing dan Beryl belum ada pemecahannya (tetapi compiz & Swing sudah ada pemecahannya), gw coba googling buat cari pemecahan masalah ini.

Dan akhirnya gw nemu URL berikut ini :

http://wiki.beryl-project.org/wiki/Java

Wah, setelah baca itu gw ngerasa ada sedikit harapan. Tapi cukup merepotkan juga caranya… soalnya harus compile ulang Java (which I never done before), ya untungnya yang di compile gak semua file-nya (^_^)

Akhirnya baru saja gw coba download source code dan apply patch yg disebutkan di situs itu.


Akhirnya, bisa juga gw buka NB sambil tetap berada di Beryl \(^0^)/

Tapi, gw cuma bisa bilang ini temporarily solved karena ini patch bukan asli dari tim JDK.

http://bugs.sun.com/bugdatabase/view_bug.do?bug_id=6509038

Dan sepertinya mungkin masih lama waktunya sampai kita bisa menjalankan Swing di atas Beryl tanpa perlu patching (T_T)

Well any how, gw cukup seneng bisa nemu pemecahan masalah ini. Gw jarang juga update JDK…

now… Happy Netbeaning… in Beryl…. hehehehehe….

04.28.06

Wiiiiiiiiiiiiii!!!!!!!!!!!!!!!!!!!!!!!!!!

Posted in game dev at 10:10 am by エッス

A couple hours a go, when browsing on gamedev.net. I found out that this morning, Nintendo changed the name for Revolution to Wii (read as in “we”).

Well… It probably a nice name. But a lot of people dislike it. Since it read the same as “wee” (urine) in UK and US.

But it seems like Nintendo wont changed it anyway… here is the interview of IGN with NOA’s VP of corporate affairs, Perrin Kaplan.

As for me… when I heard that name, I’m imagining when we screamed in roller coaster and holding up our hands….

WWWWiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii……………………………!!!!!!!!!!!!!!!!!!!!!!!

03.03.06

Upgrade VS Downgrade

Posted in dev at 3:05 am by エッス

I believe everyone who know about the IT world would understand that every technology is always moving forward, whether it’s slowly as a slug or as fast as a rocket.

The same thing also going the same way in building application. We are often try to update our product to catch up with the other technology. Especially if that product used other product that is always evolving.

In my current job as a Developer, I’ve found a couple of application that I need to modify or even re-develop. What I always keep in mind, that is, when developing an application I try to use the latest stable library.

Why? That because I believe the latest one is sometime have a couple (maybe very important) of improvement.

But recently I’ve found one product that somehow I hate very much. Simply because it doesn’t compatible with the latest release of MySQL 5… (not even MySQL 4.1). Even though that product is just launched a few months a go, but I still don’t get it why the developers still using the old MySQL.

I don’t know what happen, since I can’t examine the code behind it. But maybe it’s using the old MySQL library. Arrggghhh….!!!! That’s why sometime I hate proprietary software.

And what made me more upset is, I don’t see any intention from the developers to upgrade it. But I guess they would do it if the client who bought that product requesting to upgrade it, with an extra charge of course…